Home > Professional Programs > Interactivity: A Course in Video Game Design and Development

Interactivity: A Course in Video Game Design and Development

Every part of video game development incorporates a creative and production aspect, and understanding how the two are integrated is crucial for successful game developers. During this 10-week course, whether you are interested in design, ground-floor production or executive business development, students will gain a high level of understanding about the video game development process, from initial idea to fleshed-out design, scheduling, resourcing and budgeting. By the end of the course, students will have created their own Greenlight Game Proposal. Taught by renowned game writer Marianne Krawczyk and Sony's Whitney Wade, guest speakers will include senior creative and production members of the video game industry. An interview about the course with Professional Programs Director Joe Rosenberg is available on Animation Career Review.

Admissions: Students wishing to attend this course must submit an application form, a resume and statement of purpose.
Download Application form.

Start Date: September 30, 2014

Day/Time: Tuesdays, 7:00 p.m.-10:00 p.m.

Application Deadline: September 2, 2014

Class Size: This class is limited to 14 students. Students will be notified of their acceptance status on September 9, 2014.

Tuition: $1,500

Marianne Krawczyk has won numerous awards for her pioneering work in the creation of game worlds, stories and characters. At Sony Santa Monica, Krawczyk served as lead writer on all of the major "God of War" releases and has also been very involved in the overall franchise, consulting on various content including novels and comics. Krawczyk was nominated for Writers Guild Awards for "God of War 3" and "God of War: Ascension," and she won a BAFTA for her character and story work on "God of War 2." Krawczyk has also worked extensively with Ubisoft, THQ and Activision on other major franchises such as "Skylanders," "Driver," "Far Cry" and "Prince of Persia," the latter of which garnered another Writers Guild Award nomination. Krawczyk served as the lead writer on Klei Entertainment’s "Shank" and "Shank 2," and she collaborated with J.J. Abrams and Roberto Orci on the 2013 video game tie-in to the "Star Trek" film franchise. Upcoming project releases include one of 2014’s most highly anticipated titles, Hinterland Games’ "The Long Dark," on which Krawczyk is lead writer. In addition to her work in games, she has written exclusive content for Amazon Prime, as well as the upcoming feature "Appleseed Alpha," directed by Shinji Aramaki.

Whitney Wade is the manager of internal production at Sony Computer Entertainment’s Santa Monica Studio. Translating her production and development experience from MGM/UA Television, as music video commissioner at RCA records and producer or content developer in other new media ventures, Wade has had a major production role at Sony Santa Monica, starting 11 years ago as associate producer of design on the first installment of the AAA PS2 game "God of War." As the studio grew, so did her role as producer on "God of War 2," design manager on "God of War 3," and ultimately leading the entire production as senior producer on the latest, "God of War: Ascension." She most recently moved into a more global studio role as manager of production, overseeing production scheduling, process and methodologies on multiple projects on the Internal Development Team.