“Playing a game in public is a political act,” asserted games evangelist Bernie DeKoven at a keynote event of IndieCade 2012. In the particular context of his discussion with game theorist and designer Eric Zimmerman, DeKoven was referring specifically to the “New Games” movement of the 1960s and 70s, which promoted a philosophy that group play was vitally important to both adults and children.
Yet the statement also resonated strongly with the weekend’s festivities in general. IndieCade, the International Festival of Independent Games, held October 4–7, 2012, in Culver City, California, was not held at a typical conference venue, but rather overtook the city itself: a fire station, a recreation center, a Masonic Lodge, a parking lot, and a former-railway-substation-turned-theater. Every fall, games of every kind overtake downtown Culver City and are showcased, discussed, played, watched, and sold: video games, board games, live games, hand-made cardboard arcade games, card games, and night games. A variety of events surround this gaming revelry, including a conference for industry professionals, awards voting and galas, public panels and workshops, and a series of tutorial events for game design novices and dilettantes. Continue reading “Playing in Public: Reflections on IndieCade 2012” »